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Devlog
minor bug fix 6
January 15, 2025
by
Cubic Feet per Minute
1
Fixed a few bugs, primarily related to handling of game over: After game over in some areas in Level Group 2- and in most of Level Group 3-, you would be reset with 0 lives. You would be requested to...
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MAJOR GAMEPLAY UPDATE 5 - SIR KNIGHT DX!
January 14, 2025
by
Cubic Feet per Minute
Significant updates to make this a much more fun, well rounded experience. GAMEBOY COLOR MODE SUPPORT - In addition to the adventure now being in color, it also runs better while using the Gameboy Col...
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minor bug fix 4
December 22, 2024
by
Cubic Feet per Minute
Muting the music should now keep it muted throughout the levels instead of resetting at each level. A pause menu has been added. The level icon on the final level is in the frame now...
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minor music and layout update 3
December 19, 2024
by
Cubic Feet per Minute
1
Some minor updates that don't change the gameplay, but make it feel a bit more complete: Instead of one long looping song, the music now consists of 4 unique shorter songs that play on a loop in each...
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minor music update 2
December 15, 2024
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Cubic Feet per Minute
Added a few more sections to the song. It should be possible to reach the crown room before the loop. Can you do it?...
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MAJOR GAMEPLAY UPDATE 1
December 14, 2024
by
Cubic Feet per Minute
The online game and the downloadable ROM have been updated. Significant updates to the gameplay to make this more of a "complete" game. 4 NEW LEVELS - there are now a total of 9 levels. The new levels...
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